Fisherman's Cabin Interior

Made as a way to practice environment art and real time rendering. All parts made by me except for the curtains, logs in the fire, and the flame effects. I wanted to focus on how to make a space seem lived in and have hints about characters.
Modeled in Maya with ncloth used for the fabrics, textured in substance painter and rendered in UE4.

No texture, all assets pictured made by me

No texture, all assets pictured made by me