Fishin' - Team Game Design Project

Last semester I was part of the team that made "Fishin'", an Xcom and Fire Emblem inspired fishing game, where fisherman must fight back against mutant fish invading the surface world. I made all 3D environments and characters and worked as the team technical and rigging artist. Cel shader not by me.
Character illustrations and 2D fish animations were done by Ben Hornyak, https://ugly_but_happy.artstation.com/
3D character animations and 2D fisherman animations were done by Trey Rigsby https://zilla_1999.artstation.com/
UI by Trey Riffey
Programmers
Kyle Padilla
Curtis Brummit
Isaac Gann https://www.artstation.com/issacgann

The level 1 spawn zone, featuring the 3 anglers, the net guy, and a knife fish.

The level 1 spawn zone, featuring the 3 anglers, the net guy, and a knife fish.

The beach and docks in level. The objective of this level is to reach the boat.

The beach and docks in level. The objective of this level is to reach the boat.

A dead fish and the full UI.

A dead fish and the full UI.

Fishin Trailer - Made by Ben Hornyak

Character closeups: The knife fish.

Character closeups: The knife fish.

The shark with a gun.

The shark with a gun.

The angler

The angler

Angler rig demo

The net fisherman, also known as Cletus.

The net fisherman, also known as Cletus.

Level 1 barricade.

Level 1 barricade.